Using Unity3D Animator with Sprite Frame-by-Frame animation


Hey guys 😀

First let me introduce you to this section! In “Development Posts” we will try to maintain a “DevLog” from our projects. This might include technical posts, as this one, and maybe ones discussing ideas, techniques etc.

Today I want to talk about using Unity’s Animator (part of Mecanim) for Sprite frame-by-frame animations, a problem we encountered while working on it and how it is easy to solve.

If you are using Unity3D for a 2D game and using its built-in animation system, keep reading 🙂 Continue reading